Change parsing to not crash if invalid #142

Merged
Vylpes merged 1 commit from 140-lobby-command-bot-crashes-if-cooldown-time-is-invalid into develop 2022-04-23 18:32:24 +01:00
3 changed files with 27 additions and 3 deletions

View file

@ -0,0 +1,24 @@
{
"type": "mysql",
"host": "localhost",
"port": 3306,
"username": "dev",
"password": "dev",
"database": "vylbot",
"synchronize": true,
"logging": false,
"entities": [
"dist/entity/**/*.js"
],
"migrations": [
"dist/migration/**/*.js"
],
"subscribers": [
"dist/subscriber/**/*.js"
],
"cli": {
"entitiesDir": "dist/entity",
"migrationsDir": "dist/migration",
"subscribersDir": "dist/subscriber"
}
}

View file

@ -5,7 +5,7 @@
"username": "dev",
"password": "dev",
"database": "vylbot",
"synchronize": true,
"synchronize": false,
"logging": false,
"entities": [
"dist/entity/**/*.js"

View file

@ -108,7 +108,7 @@ export default class Lobby extends Command {
private async AddLobbyConfig(context: ICommandContext) {
const channel = context.message.guild!.channels.cache.find(x => x.name == context.args[2]);
const role = context.message.guild!.roles.cache.find(x => x.name == context.args[3]);
const cooldown = context.args[4] || "30";
const cooldown = Number(context.args[4]) || 30;
const gameName = context.args.splice(5).join(" ");
if (!channel || !role) {
@ -116,7 +116,7 @@ export default class Lobby extends Command {
return;
}
const entity = new eLobby(channel.id, role.id, Number.parseInt(cooldown), gameName);
const entity = new eLobby(channel.id, role.id, cooldown, gameName);
await entity.Save(eLobby, entity);
const embed = new PublicEmbed(context, "", "Added new lobby channel");