vylbot-app/src/commands/501231711271780357/lobby.ts

159 lines
5.6 KiB
TypeScript

import { TextChannel } from "discord.js";
import { ICommandContext } from "../../contracts/ICommandContext";
import { Command } from "../../type/command";
import { default as eLobby } from "../../entity/501231711271780357/Lobby";
import SettingsHelper from "../../helpers/SettingsHelper";
import PublicEmbed from "../../helpers/embeds/PublicEmbed";
import { readFileSync } from "fs";
import ErrorEmbed from "../../helpers/embeds/ErrorEmbed";
import BaseEntity from "../../contracts/BaseEntity";
export default class Lobby extends Command {
constructor() {
super();
super.Category = "General";
}
public override async execute(context: ICommandContext) {
if (!context.message.guild) return;
switch (context.args[0]) {
case "config":
await this.UseConfig(context);
break;
default:
await this.UseDefault(context);
}
}
// =======
// Default
// =======
private async UseDefault(context: ICommandContext) {
const channel = context.message.channel as TextChannel;
const channelId = channel.id;
const lobby = await eLobby.FetchOneByChannelId(channelId);
if (!lobby) {
this.SendDisabled(context);
return;
}
const timeNow = Date.now();
const timeLength = lobby.Cooldown * 60 * 1000; // x minutes in ms
const timeAgo = timeNow - timeLength;
// If it was less than x minutes ago
if (lobby.LastUsed.getTime() > timeAgo) {
this.SendOnCooldown(context, timeLength, new Date(timeNow), lobby.LastUsed);
return;
}
await this.RequestLobby(context, lobby);
}
private async RequestLobby(context: ICommandContext, lobby: eLobby) {
lobby.MarkAsUsed();
await lobby.Save(eLobby, lobby);
context.message.channel.send(`${context.message.author} would like to organise a lobby of **${lobby.Name}**! <@&${lobby.RoleId}>`);
}
private SendOnCooldown(context: ICommandContext, timeLength: number, timeNow: Date, timeUsed: Date) {
const timeLeft = Math.ceil((timeLength - (timeNow.getTime() - timeUsed.getTime())) / 1000 / 60);
context.message.reply(`Requesting a lobby for this game is on cooldown! Please try again in **${timeLeft} minutes**.`);
}
private SendDisabled(context: ICommandContext) {
context.message.reply("This channel hasn't been setup for lobbies.");
}
// ======
// Config
// ======
private async UseConfig(context: ICommandContext) {
const moderatorRole = await SettingsHelper.GetSetting("role.moderator", context.message.guild!.id);
if (!context.message.member?.roles.cache.find(x => x.name == moderatorRole)) {
const errorEmbed = new ErrorEmbed(context, "Sorry, you must be a moderator to be able to configure this command");
await errorEmbed.SendToCurrentChannel();
return;
}
switch (context.args[1]) {
case "add":
await this.AddLobbyConfig(context);
break;
case "remove":
await this.RemoveLobbyConfig(context);
break;
case "help":
default:
await this.SendConfigHelp(context);
}
}
private async SendConfigHelp(context: ICommandContext) {
const helpText = readFileSync(`${process.cwd()}/data/usage/lobby.txt`).toString();
const embed = new PublicEmbed(context, "Configure Lobby Command", helpText);
await embed.SendToCurrentChannel();
}
private async AddLobbyConfig(context: ICommandContext) {
const channel = context.message.guild!.channels.cache.find(x => x.id == context.args[2]);
const role = context.message.guild!.roles.cache.find(x => x.id == context.args[3]);
const cooldown = Number(context.args[4]) || 30;
const gameName = context.args.splice(5).join(" ");
if (!channel) {
const errorEmbed = new ErrorEmbed(context, "The channel id you provided is invalid or channel does not exist.");
errorEmbed.SendToCurrentChannel();
return;
}
if (!role) {
const errorEmbed = new ErrorEmbed(context, "The role id you provided is invalid or role does not exist.");
errorEmbed.SendToCurrentChannel();
return;
}
const lobby = await eLobby.FetchOneByChannelId(channel.id);
if (lobby) {
const errorEmbed = new ErrorEmbed(context, "This channel has already been setup.");
errorEmbed.SendToCurrentChannel();
return;
}
const entity = new eLobby(channel.id, role.id, cooldown, gameName);
await entity.Save(eLobby, entity);
const embed = new PublicEmbed(context, "", `Added \`${channel.name}\` as a new lobby channel with a cooldown of \`${cooldown} minutes\` and will ping \`${role.name}\` on use`);
await embed.SendToCurrentChannel();
}
private async RemoveLobbyConfig(context: ICommandContext) {
const entity = await eLobby.FetchOneByChannelId(context.args[2]);
if (!entity) {
const errorEmbed = new ErrorEmbed(context, "The channel id you provided has not been setup as a lobby, unable to remove.");
await errorEmbed.SendToCurrentChannel();
return;
}
await BaseEntity.Remove<eLobby>(eLobby, entity);
const embed = new PublicEmbed(context, "", `Removed <#${context.args[2]}> from the list of lobby channels`);
await embed.SendToCurrentChannel();
}
}