Vylpes
04a4a6204c
* Change rules.txt to rules.json (#31) * Migrate to yarn * Add role configs to config template * Install packges and setup typescript * Migrate entry point * Migrate about command * Migrate ban command * Migrate clear command * Migrate kick command * Migrate mute command * Migrate poll command * Migrate bunny command * Update required roles checker * Migrate role command * Migrate unmute command * Migrate warn command * Migrate eval command * Migrate help command * Migrate rules command * Migrate events to typescript * Update about command to use the PublicEmbed class * Update ErrorMessage to ChannelNotFound * Update messageDelete event to ignore bots * Feature/74 merge vylbot core (#80) * Merge VylBot-Core * Update commands to new system * Fix issue where events would not load * Feature/12 create tests (#102) * Fix tests * Update coverage * Remove unrequired mock files * Add about command test * Update about tests * Ban command tests * eval command tests * Start help command tests * Add help command tests * Add kick command tests * Mute command tests * Poll command tests * Add role command tests Signed-off-by: Ethan Lane <ethan@vylpes.com> * Add rules command tests * Add unmute command tests * Add warn command tests * Add MemberEvents tests * Add GuildMemberUpdate tests Signed-off-by: Ethan Lane <ethan@vylpes.com> * Add MessageEvents tests * Add StringTools test Signed-off-by: Ethan Lane <ethan@vylpes.com> * Add embed tests Signed-off-by: Ethan Lane <ethan@vylpes.com> * Add GitHub Actions Signed-off-by: Ethan Lane <ethan@vylpes.com> * Move to tslint Signed-off-by: Ethan Lane <ethan@vylpes.com> * Remove tslint Signed-off-by: Ethan Lane <ethan@vylpes.com> * Remove linting script Signed-off-by: Ethan Lane <ethan@vylpes.com> * Update rules with blog website and event spoilers rule" (#106) Signed-off-by: Ethan Lane <ethan@vylpes.com> * Containerise bot (#107) * Add moderator names to audit reason (#108) * Feature/48 database (#114) * Add database and default values * Add ability to save a setting to the database * Get commands and events to use database * Setup and config command * Update commands to check roles per server * Different rules per server Signed-off-by: Ethan Lane <ethan@vylpes.com> * Different prefix per server Signed-off-by: Ethan Lane <ethan@vylpes.com> * Add verification system Signed-off-by: Ethan Lane <ethan@vylpes.com> * Disabled commands per server * Add devmode for default prefix * Update embeds * Fix broken tests * Feature/66 add different commands per server (#122) * Add ability for server exclusive commands * Add MankBot server-exclusive commands * Add lobby entity to database * Add documentation * Add setup command for lobby (#123) * Update bot to discord.js v13 (#125) * Update bot to discord.js v13 * Remove debug code * 110 commandshelp about command errors which causes command to not run (#126) * Change onMessage to onMessageCreate * Fix help command * Add override for bot owner and server owner (#135) * Change help command so exclusive commands can only be seen for the server they're assigned to (#136) * Change parsing to not crash if invalid (#142) * 137 role command cannot read properties of undefined (#141) * Fix issue with bot crashing * Fix server prefix not showing * Add easy way to configure role command * Move help text to its own directory * Make role config command to use role id * Get lobby command to use IDs instead of names (#144) Co-authored-by: Vylpes <getgravitysoftware@gmail.com>
59 lines
1.6 KiB
TypeScript
59 lines
1.6 KiB
TypeScript
import DefaultValues from "../constants/DefaultValues";
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import Server from "../entity/Server";
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import Setting from "../entity/Setting";
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export default class SettingsHelper {
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public static async GetSetting(key: string, serverId: string): Promise<string | undefined> {
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const server = await Server.FetchOneById(Server, serverId, [
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"Settings"
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]);
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if (!server) {
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return DefaultValues.GetValue(key);
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}
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const setting = server.Settings.filter(x => x.Key == key)[0];
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if (!setting) {
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return DefaultValues.GetValue(key);
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}
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return setting.Value;
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}
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public static async SetSetting(key: string, serverId: string, value: string): Promise<void> {
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const server = await Server.FetchOneById(Server, serverId, [
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"Settings"
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]);
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if (!server) {
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return;
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}
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const setting = server.Settings.filter(x => x.Key == key)[0];
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if (setting) {
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setting.UpdateBasicDetails(key, value);
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await setting.Save(Setting, setting);
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} else {
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const newSetting = new Setting(key, value);
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await newSetting.Save(Setting, newSetting);
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server.AddSettingToServer(newSetting);
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await server.Save(Server, server);
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}
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}
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public static async GetServerPrefix(serverId: string): Promise<string> {
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const setting = await this.GetSetting("bot.prefix", serverId);
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if (!setting) {
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return "v!";
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}
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return setting;
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}
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} |