vylbot-app/src/commands/501231711271780357/lobby.ts
Vylpes 04a4a6204c
v3.0 (#145)
* Change rules.txt to rules.json (#31)

* Migrate to yarn

* Add role configs to config template

* Install packges and setup typescript

* Migrate entry point

* Migrate about command

* Migrate ban command

* Migrate clear command

* Migrate kick command

* Migrate mute command

* Migrate poll command

* Migrate bunny command

* Update required roles checker

* Migrate role command

* Migrate unmute command

* Migrate warn command

* Migrate eval command

* Migrate help command

* Migrate rules command

* Migrate events to typescript

* Update about command to use the PublicEmbed class

* Update ErrorMessage to ChannelNotFound

* Update messageDelete event to ignore bots

* Feature/74 merge vylbot core (#80)

* Merge VylBot-Core

* Update commands to new system

* Fix issue where events would not load

* Feature/12 create tests (#102)

* Fix tests

* Update coverage

* Remove unrequired mock files

* Add about command test

* Update about tests

* Ban command tests

* eval command tests

* Start help command tests

* Add help command tests

* Add kick command tests

* Mute command tests

* Poll command tests

* Add role command tests

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Add rules command tests

* Add unmute command tests

* Add warn command tests

* Add MemberEvents tests

* Add GuildMemberUpdate tests

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Add MessageEvents tests

* Add StringTools test

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Add embed tests

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Add GitHub Actions

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Move to tslint

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Remove tslint

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Remove linting script

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Update rules with blog website and event spoilers rule" (#106)

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Containerise bot (#107)

* Add moderator names to audit reason (#108)

* Feature/48 database (#114)

* Add database and default values

* Add ability to save a setting to the database

* Get commands and events to use database

* Setup and config command

* Update commands to check roles per server

* Different rules per server

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Different prefix per server

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Add verification system

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Disabled commands per server

* Add devmode for default prefix

* Update embeds

* Fix broken tests

* Feature/66 add different commands per server (#122)

* Add ability for server exclusive commands

* Add MankBot server-exclusive commands

* Add lobby entity to database

* Add documentation

* Add setup command for lobby (#123)

* Update bot to discord.js v13 (#125)

* Update bot to discord.js v13

* Remove debug code

* 110 commandshelp about command errors which causes command to not run (#126)

* Change onMessage to onMessageCreate

* Fix help command

* Add override for bot owner and server owner (#135)

* Change help command so exclusive commands can only be seen for the server they're assigned to (#136)

* Change parsing to not crash if invalid (#142)

* 137 role command cannot read properties of undefined (#141)

* Fix issue with bot crashing

* Fix server prefix not showing

* Add easy way to configure role command

* Move help text to its own directory

* Make role config command to use role id

* Get lobby command to use IDs instead of names (#144)

Co-authored-by: Vylpes <getgravitysoftware@gmail.com>
2022-04-24 14:46:37 +01:00

143 lines
4.9 KiB
TypeScript

import { TextChannel } from "discord.js";
import { ICommandContext } from "../../contracts/ICommandContext";
import { Command } from "../../type/command";
import { default as eLobby } from "../../entity/501231711271780357/Lobby";
import SettingsHelper from "../../helpers/SettingsHelper";
import PublicEmbed from "../../helpers/embeds/PublicEmbed";
import { readFileSync } from "fs";
import ErrorEmbed from "../../helpers/embeds/ErrorEmbed";
import BaseEntity from "../../contracts/BaseEntity";
export default class Lobby extends Command {
constructor() {
super();
super.Category = "General";
}
public override async execute(context: ICommandContext) {
if (!context.message.guild) return;
switch (context.args[0]) {
case "config":
await this.UseConfig(context);
break;
default:
await this.UseDefault(context);
}
}
// =======
// Default
// =======
private async UseDefault(context: ICommandContext) {
const channel = context.message.channel as TextChannel;
const channelId = channel.id;
const lobby = await eLobby.FetchOneByChannelId(channelId);
if (!lobby) {
this.SendDisabled(context);
return;
}
const timeNow = Date.now();
const timeLength = lobby.Cooldown * 60 * 1000; // x minutes in ms
const timeAgo = timeNow - timeLength;
// If it was less than x minutes ago
if (lobby.LastUsed.getTime() > timeAgo) {
this.SendOnCooldown(context, timeLength, new Date(timeNow), lobby.LastUsed);
return;
}
await this.RequestLobby(context, lobby);
}
private async RequestLobby(context: ICommandContext, lobby: eLobby) {
lobby.MarkAsUsed();
await lobby.Save(eLobby, lobby);
context.message.channel.send(`${context.message.author} would like to organise a lobby of **${lobby.Name}**! <@&${lobby.RoleId}>`);
}
private SendOnCooldown(context: ICommandContext, timeLength: number, timeNow: Date, timeUsed: Date) {
const timeLeft = Math.ceil((timeLength - (timeNow.getTime() - timeUsed.getTime())) / 1000 / 60);
context.message.reply(`Requesting a lobby for this game is on cooldown! Please try again in **${timeLeft} minutes**.`);
}
private SendDisabled(context: ICommandContext) {
context.message.reply("This channel hasn't been setup for lobbies.");
}
// ======
// Config
// ======
private async UseConfig(context: ICommandContext) {
const moderatorRole = await SettingsHelper.GetSetting("role.moderator", context.message.guild!.id);
if (!context.message.member?.roles.cache.find(x => x.name == moderatorRole)) {
const errorEmbed = new ErrorEmbed(context, "Sorry, you must be a moderator to be able to configure this command");
errorEmbed.SendToCurrentChannel();
return;
}
switch (context.args[1]) {
case "add":
await this.AddLobbyConfig(context);
break;
case "remove":
await this.RemoveLobbyConfig(context);
break;
case "help":
default:
this.SendConfigHelp(context);
}
}
private SendConfigHelp(context: ICommandContext) {
const helpText = readFileSync(`${process.cwd()}/data/usage/lobby.txt`).toString();
const embed = new PublicEmbed(context, "Configure Lobby Command", helpText);
embed.SendToCurrentChannel();
}
private async AddLobbyConfig(context: ICommandContext) {
const channel = context.message.guild!.channels.cache.find(x => x.id == context.args[2]);
const role = context.message.guild!.roles.cache.find(x => x.id == context.args[3]);
const cooldown = Number(context.args[4]) || 30;
const gameName = context.args.splice(5).join(" ");
if (!channel || !role) {
this.SendConfigHelp(context);
return;
}
const entity = new eLobby(channel.id, role.id, cooldown, gameName);
await entity.Save(eLobby, entity);
const embed = new PublicEmbed(context, "", `Added \`${channel.name}\` as a new lobby channel with a cooldown of \`${cooldown} minutes\` and will ping \`${role.name}\` on use`);
embed.SendToCurrentChannel();
}
private async RemoveLobbyConfig(context: ICommandContext) {
const channel = context.message.guild!.channels.cache.find(x => x.id == context.args[2]);
if (!channel) {
this.SendConfigHelp(context);
return;
}
const entity = await eLobby.FetchOneByChannelId(channel.id);
if (entity) {
await BaseEntity.Remove<eLobby>(eLobby, entity);
}
const embed = new PublicEmbed(context, "", `Removed \`${channel.name}\` from the list of lobby channels`);
embed.SendToCurrentChannel();
}
}